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Old Oct 12, 2007, 10:20 AM // 10:20   #1
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Default Make (jade quarry/fort aspenwood/shing jea) explorable

please please PLEASE

put some door-men in these area so players can cartographer these areas. OR just remove them from the cartographer titles. since they are not stricly pve - more pvp area like. (excluding shing jea).

1) a door man at jade quarry to let people explore jade quarry. (theres hardly anyone there and its the biggest problem of the three)
2) a door man at fort aspenwood to let people explore that area. not so big a problem as jade quarry since there are still people playing for aspenwood.
3) a door man allowing people through the door for that starter shing jea area, currently, i have to wait till the next dragon festival to be able to complete the title. im patient, but having to wait a year - i might forget. which i did this year....

come on anet.!!! please!!!

Last edited by kradens; Oct 12, 2007 at 12:28 PM // 12:28..
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Old Oct 12, 2007, 10:37 AM // 10:37   #2
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While I agree with you, in that they are a pain to map, Fort Aspenwood is easy to get into, and Jade Quarry exploration gets organised in the Canthan Explorer's League forum from time to time, so it's not that bad.

You don't need Shing Jea Arena OR the Monastry Overlook for the Cartographer title, just so you know, since Tyrian characters can get Canthan GMC without those areas.
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Old Oct 12, 2007, 10:43 AM // 10:43   #3
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This request pops up once in a while.

Getting into Fort is easy.
Getting in JQ is harder and can take a lot of time.
Getting in Shing Jea can be done at fixed times.

The problem with JQ and SJ is you need one of those for the carto title, or you need to scrape every wall and get every other explorable spot.

However, given that numerous people have the Cantha Carto (or LC) it's not impossible to get the title.

I myself just dedicated some time to get into JQ, explored SJ only after getting my Cantha Carto.

If you cannot wait for randoms in JQ, organise something with guild/alliance/friends.
Or here on guru.

Or just wait for a Cantha event.
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Old Oct 12, 2007, 11:04 AM // 11:04   #4
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i kinda put this thread up in the hopes that the devs could see this and maybe make getting these areas a little more convenient.

door men would really help. i dont see it as something too drastic or game breaking -

maybe the reason why this request keeps popping up every once in a while is because the devs never see it under all the other "demands" - has gaile ever spoken of this? just wanted to know.

i know how some of u guys feel. that since other people have done this before so can we,.

but since NF and GW:EN JQ and FA are really dry and getting in is near impossible for small guilds alliances. i cant find anyone to help at all. getting people from forums is a nightmare to organize since people live in different time zones etc.

Last edited by kradens; Oct 12, 2007 at 11:36 AM // 11:36..
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Old Oct 12, 2007, 01:07 PM // 13:07   #5
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There's a great suggestion of this in Gaile's User Page suggestions subpage.

The idea is to add an NPC in each PvP area, that allow players to explore the arena. With no enemies inside.

That way:
- High level players will be able to explore the low level arenas.
- Players that only want to explore won't bother players that are actually playing.
- Players will be a ble to explore the 'losts' arenas in Prophecies.

It would be great if some criter were in the area, like a couple of animals or so, but not much else. (PvP Players could change pets like this, by entering arenas with different animals.)
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Old Oct 12, 2007, 01:30 PM // 13:30   #6
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Having the LC title i know it is rather hard to get into Jade Quarry. How ever you dont need it like Jos pointed out.
I didnt do it either. There is plenty of tricks at hand to make it to 100 % without doing JQ. Cantha is a 105 % map. and JQ only 0.5

Here are some small tricks.
JQ Cartographers sign up.
Unoffical Wiki Grandmaster Guide

Secondary Programs
These are free of nasty things and really easy to use.
TexMod Beta
TexMod Cartography Mods.

With the mods it is really easy to find all the missing spots. I mean, just as easy as building a IKEA table. Yes that easy.

Have fun.
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Old Oct 12, 2007, 01:50 PM // 13:50   #7
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im stuck at 99.3% atm.

105% map would mean theres 5.7% somewhere out there.

ive been using cantha-made-easy since 93% just baffles me where the rest is, the mods not helping too much as the last most obvious area to be discovered shows me JQ
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Old Oct 12, 2007, 04:56 PM // 16:56   #8
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The main problem in Cantha exploration is that it's hard to see which walls are not hugged 100%.
I did map compares for guildies on those maps and specially the Kurzick side of the map and the city have lots of nasty spots on the walls.
A good example is the east wall of Sunjiang District.
The common path that people take there is the 'lower' path, while there is also an upper path.
The difference is a very small line that's hardly visible except when you do a direct compare.
I've seen the same in Ferndale and Morostav.

I don't know the exact way TexMod works, but if it uses a 100% map for the difference model (and I think it does) , the quality depends a lot on that 100% map.
There are a lot of 100% maps from people that stopped right after they got 100%, meaning a lot of areas are still unexplored.
Comparing to such a map does not help that much when finding every spot besides JQ and SJ.
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Old Oct 17, 2007, 01:10 AM // 01:10   #9
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Please understand, we didn't make the exploration titles so that people can simply walk around a map. We knew there would be challenges involved in trying to achieve those titles.

So I'm afraid that asking for a doorman, or a monster-free access period, is not at all realistic, and our offering that would really reduce the prestige of the title.
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Old Oct 17, 2007, 02:14 AM // 02:14   #10
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Quote:
Originally Posted by Gaile Gray
Please understand, we didn't make the exploration titles so that people can simply walk around a map. We knew there would be challenges involved in trying to achieve those titles.

So I'm afraid that asking for a doorman, or a monster-free access period, is not at all realistic, and our offering that would really reduce the prestige of the title.
I think you misunderstand what areas the OP is talking about. These areas are already "monster-free." Jade Quarry and Fort Aspenwood are "PvP" arenas. The Shing Jea area mentioned is the part that is only accessible when starting a new Factions character, or during the boardwalk games. Jade Quarry is especially difficult because people actually need to be willing to play that area against others - and no one ever shows up.

A suggestion could include making those areas actually have monsters, and make them explorable. Allow the ability to do FA or JQ against NPC Luxons/Kurzicks, as if actually doing the "PvP" battle, but against (and with) AI instead of other players.

I don't think anyone wants "free access," but simply a guaranteed access, like all other PvE zones. Right now, Factions is the 'odd man out.'
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Old Oct 17, 2007, 02:28 AM // 02:28   #11
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Quote:
Originally Posted by Gaile Gray
Please understand, we didn't make the exploration titles so that people can simply walk around a map. We knew there would be challenges involved in trying to achieve those titles.

So I'm afraid that asking for a doorman, or a monster-free access period, is not at all realistic, and our offering that would really reduce the prestige of the title.
Even loaded with monsters are ok

FA and JQ are pvp arenas.
It is not in any explorers' interest to screw up anyone else's pvp game just because they want to explore the map.

Also, it is not fair for the people is pvping to get someone on their team who is not trying to pvp but instead trying to explore the map.

Last edited by darkknightkain; Oct 17, 2007 at 02:31 AM // 02:31..
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Old Oct 17, 2007, 02:34 AM // 02:34   #12
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Quote:
Originally Posted by Gaile Gray
Please understand, we didn't make the exploration titles so that people can simply walk around a map. We knew there would be challenges involved in trying to achieve those titles.

So I'm afraid that asking for a doorman, or a monster-free access period, is not at all realistic, and our offering that would really reduce the prestige of the title.
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Old Oct 17, 2007, 02:42 AM // 02:42   #13
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Quote:
Originally Posted by darkknightkain
Also, it is not fair for the people is pvping to get someone on their team who is not trying to pvp but instead trying to explore the map.

Agreed on that - I got my Canthan Grandmaster Cartographer title the other week, I had to use a mod to realize that the last bits I needed were in Aspenwood PvP-land.

However, the parts that I had to map weren't in the active battleground. I had to hug the wall around the back of the starting points until I got a few sections done, you know, hug enough until you find the magic pixel that opens it up.

This meant not participating in the PvP battle itself. And I tried to make sure everyone knew I'd be helping them out ASAP when I got mapping done. Thankfully no one seemed to mind much, but I've encountered several players who would have had a problem with such behavior.
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Old Oct 17, 2007, 10:47 AM // 10:47   #14
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Since they are PvP areas, getting into them with or without monsters (there could be fights against monsters like in the Kilroy Brawls) would help removing 'explorers' that run from fights. And people complaining about not being able at all to explore jade quarry because NO ONE GOES THERE, EVER. And those who get in are bassically:
- Half of them try to explore
- The other half prey on them, knowing that they just want to explore.

So either they are killed and killed an can't explore, or have running builds and do not make a thing to help in the.

What would you do? Report them? They are exploreing because they need the area explored.
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Old Oct 17, 2007, 11:43 AM // 11:43   #15
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Even if you get into JQ, there are sometimes people who love to gank other players while they are mapping out the area. You can tell them to stop, but they won't. I wonder why, no one enters this arena to play PvP, because this PvP Mission is unfavored for some reason. It is only filled with players under one condition: to explore the area.

My personal opinion is, that you should be able to enter an area without the use of a forum or guild/alliance.

A doorman and a monster filled area is a good solution.
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Old Oct 18, 2007, 01:51 PM // 13:51   #16
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Oh, no, Jade Quarry is not 'unfavored', it's just that Aspenwood is easier for Luxon, so they only go there.

Even being empty, that would make no harm, since it would remove mappers where people should be fighting.
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Old Oct 19, 2007, 10:42 PM // 22:42   #17
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Quote:
Originally Posted by MithranArkanere
Oh, no, Jade Quarry is not 'unfavored', it's just that Aspenwood is easier for Luxon, so they only go there.

Even being empty, that would make no harm, since it would remove mappers where people should be fighting.
lol now that you mention this: I've cartographed JQ with a few other people, so no one was fighting (except a few gankers) and the Kurzick side still won.

Last edited by T. Drake; Oct 20, 2007 at 01:24 AM // 01:24..
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Old Oct 19, 2007, 11:54 PM // 23:54   #18
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I would be for making those areas just plain explorable with creatures and everything in there. in the spirit of mission maps becoming explorable areas.

Its not like AB or Arenas where they are off the cartographer maps. these areas are PvE map areas that are eligible for cartography, so yea they should be explorable as the missions are after they are completed. this not only encourages people to play the thing to begin with, but also means that you can gain access to it if you do participate in it at least once for mapping purposes.

You know. While they are at it. making the JQ area reworked to preserve the game balence would be nice. Maybe even an increased reward to attract more people to it on occassion... Like JQ weekend. everyone participating in JQ gets X amt of luxon or kur faction or triple the reward whatever, for that weekend.. that kind of thing... get people playing it as it seems to me I have YET to see it actually being PLAYED since the original beta of factions.

Last edited by =HT=Ingram; Oct 20, 2007 at 12:01 AM // 00:01..
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